We STILL couldn't keep it under 10 minutes, but we're getting better! Only 2 parts, this time.
Saturday, July 3, 2010
Thursday, July 1, 2010
Since Fat Tony
seems to say he doesnt know what to say- yet, he has 4 other blogs.. look at this gem I found. Has some prominence.
No Cripples Allowed
I use to be a gamer. I owned multiple systems, I played all the time, and I knew what was coming down the pipe, as new stuff was concerned. I got out of hardcore gaming after Halo 3 because everything looked like rehashing of stuff I've already played. it became boring to even watch the trailers.
As a handicapped individual, this whole movement (pardon the pun) in motion capturing video game design is starting to get on my nerves. I'm talking about the Nintendo Wii, the Playstation Move, and the XBox Kinect. These three items capture a persons movement and use that to interact with the game. The Playstation 3 controllers had 6-axis movement, where the controller could detect how it was held and some games used that movement. Now Move and Wii use controllers that use a sensor to detect movement, and you move your arms, you punch, you kick you hold down a button then move, and there's a weird dance like movement to play a game. The Xbox's Kinect goes a step further, adding a 3D camera to detect how close/far away from the screen, 19 points of articulation that can tell how you're moving, when you're moving, and there's no controller needed.
So, umm, what's my problem?
An article over at gaming blog Kotaku explains that Microsoft's Kinect doesn't detect players sitting on a couch. Now, that isn't a huge deal for those of you who can easily get up and stand in front of a TV and move but there are us gamers who can't do that, and because of it, I'm a bit annoyed.
Is there a market for these motion games? Nintendo proved yes, you can get gamers off their ass to play a game but how many Wii owners still sit while they play? I mean, Microsoft, I've been a user of your gaming system from near the beginning and I've been more than happy (even with the whole red ring of death thing) but to see that Microsoft hadn't thought this through is disappointing. Does this mean there isn't a single wheelchair member of production, presentation or even development? No one said "Hey, I was sitting in my wheelchair and the Kinect (which I keep trying to spell it with an 'x' instead of a 'c') doesn't recognize it. It freaks out and displays a warning: No Cripples Allowed. What's that about and why is no one making eye contact with me?"
Yes, Microsoft has come out and said "sure, sit, relax" but in that same linked article there, developers say otherwise. If I didn't have a child who stopped dead in her tracks and stared at the Kinectimals advertisement I popped on the TV screen last night, I doubt I'd ever even think twice about the damn thing. She was amazed and even frowned when they showed the little girl run off and the tiger started whining! My daughter felt bad about a virtual animal! It's hard to think about that kind of reaction and not second guess my avoidance of Kinect as a whole.
If they ever figure out the whole movement from a seated position thing, I'll really think about getting it. They really had me a "Xbox, pause..." because I use my Box as a DVD player so those kind of things, I get and like, but if I have to stand in front of my XBox, wave at it, then give a command when someone else wants to use the bathroom: screw you hippie, I want to enjoy my spot on the couch, not loose it to my cat because that's what the little bastard does and you cat owners know what I'm talking about, I bet your virtual pets doesn't do that, let me know cause I'll be playing my PSP on my couch.
No Cripples Allowed
I use to be a gamer. I owned multiple systems, I played all the time, and I knew what was coming down the pipe, as new stuff was concerned. I got out of hardcore gaming after Halo 3 because everything looked like rehashing of stuff I've already played. it became boring to even watch the trailers.
As a handicapped individual, this whole movement (pardon the pun) in motion capturing video game design is starting to get on my nerves. I'm talking about the Nintendo Wii, the Playstation Move, and the XBox Kinect. These three items capture a persons movement and use that to interact with the game. The Playstation 3 controllers had 6-axis movement, where the controller could detect how it was held and some games used that movement. Now Move and Wii use controllers that use a sensor to detect movement, and you move your arms, you punch, you kick you hold down a button then move, and there's a weird dance like movement to play a game. The Xbox's Kinect goes a step further, adding a 3D camera to detect how close/far away from the screen, 19 points of articulation that can tell how you're moving, when you're moving, and there's no controller needed.
So, umm, what's my problem?
An article over at gaming blog Kotaku explains that Microsoft's Kinect doesn't detect players sitting on a couch. Now, that isn't a huge deal for those of you who can easily get up and stand in front of a TV and move but there are us gamers who can't do that, and because of it, I'm a bit annoyed.
Is there a market for these motion games? Nintendo proved yes, you can get gamers off their ass to play a game but how many Wii owners still sit while they play? I mean, Microsoft, I've been a user of your gaming system from near the beginning and I've been more than happy (even with the whole red ring of death thing) but to see that Microsoft hadn't thought this through is disappointing. Does this mean there isn't a single wheelchair member of production, presentation or even development? No one said "Hey, I was sitting in my wheelchair and the Kinect (which I keep trying to spell it with an 'x' instead of a 'c') doesn't recognize it. It freaks out and displays a warning: No Cripples Allowed. What's that about and why is no one making eye contact with me?"
Yes, Microsoft has come out and said "sure, sit, relax" but in that same linked article there, developers say otherwise. If I didn't have a child who stopped dead in her tracks and stared at the Kinectimals advertisement I popped on the TV screen last night, I doubt I'd ever even think twice about the damn thing. She was amazed and even frowned when they showed the little girl run off and the tiger started whining! My daughter felt bad about a virtual animal! It's hard to think about that kind of reaction and not second guess my avoidance of Kinect as a whole.
If they ever figure out the whole movement from a seated position thing, I'll really think about getting it. They really had me a "Xbox, pause..." because I use my Box as a DVD player so those kind of things, I get and like, but if I have to stand in front of my XBox, wave at it, then give a command when someone else wants to use the bathroom: screw you hippie, I want to enjoy my spot on the couch, not loose it to my cat because that's what the little bastard does and you cat owners know what I'm talking about, I bet your virtual pets doesn't do that, let me know cause I'll be playing my PSP on my couch.
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